Wednesday, April 30, 2008

60 - The World Ends With You. Probably the hottest game this season

Recently, there's a game that's pretty fun to play (to me at least). It's TWEWY (i.e. title).

In this game, you play as Neku Sakuraba, an anti-social boy (at first anyway) who is dragged into a game of life and death. He has to stay alive for 7 days in a game, where the losers are 'erased', completing missions within time limits.

However, he doesn't remember anything. Other than his name, he doesn't remember anything. Why he's in the game, how he died, etc... and also, the fact that he's dead. The setting is in Underground Shibuya, where people who have died gather to play this game. The winner(s) get to be revived and live again.

He doesn't do this alone though. Players need partners to survive and fight the 'noises' (think random battle like in other games except that in this game the battles aren't random).

The battle system features a new way of battling. Using the touch screen to control Neku, you use the d-pad or the XYAB buttons to control your partner. Both attacking and avoiding attacks with Neku are done using the touch screen. Avoiding attacks with your partner is done by either jumping (up or X) or blocking/avoiding (down or B). Both characters share the life bar and you lose when the life bar drops to 0. They do no have separate life bars, this can be considered as a good or bad point depending on the person.


This game is really popular, cited from wikipedia:
Overall, The World Ends With You has been well received among video game critics. Many critics note the departure from other popular titles such as Square Enix's Final Fantasy and Kingdom Hearts series. Thunderbolt gave the game a rating of 9 out of 10, citing its refreshingly original story, integration of urban culture and spiritual myth, and intuitive, fast-paced combat via the touch screen; while bringing up the aforementioned differences between it and other Square Enix games. GamePro also awarded the game a 9 out of 10. Game Informer gave the game an 8.25 out of 10 along with the Handheld Game of the Month award for May 2008. IGN has given the game three different reviews, each from a different regional branch (UK, US, and AUS), and scores of 8.9, 9.0, and 9.1 out of 10 respectively. All three have awarded the game Editor's Choice Award. In addition, X-Play gave it 5 out of 5 and called it a "must play" DS game. This is the first DS game in almost two years to get a perfect score from the show. The last game awarded this score was Mario Kart DS.

Monday, April 28, 2008

59 - Sian...

With my router STILL down, I can't wifi anything. Man, I really need it up soon...

Zzz... There's really nothing to post about recently...

Thursday, April 24, 2008

58 - TTT

Time To Taiko! Taiko no Tatsujin 2's out! Time to play. Post again other time.

Sunday, April 20, 2008

57 - Waiting for the time to come...

4 more days to "Meccha! Taiko no Tatsujin DS: 7-tsu no Shima no Daibouken", or simply put Taiko no Tatsujin 2. O_O

List of songs(incomplete). There's a video there but the link seems to be wrong or something...

Anyway, can't wait for it ^_^

No pictures available on gamefaqs on Taiko 2 T.T
Taiko

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Wednesday, April 09, 2008

56 - Wifi-ing Part 2

In addition to what I have said in the earlier post, combo-breaking, something which is smoewhat looked down upon by MANY, especially in the gamefaqs forums for some reason (go read for youselves)...

It's a feature in JUS. Just take a look at DOA4(Dead or Alive 4). It has a counter system that allows a player to stop the combos of the opponent. However, this in turn opens the player to more damage if the player misses. It is somewhat balanced as although the player can counter at any time (opponent can't stop one from countering), is the player misses, he takes more damage (right? I remember hearing/reading that). In JUS, countering is only possible with supports. However, certain supports are not usable in the air, cannot be used if the player does not have any specials or if the player's support usage is sealed. Thus, this system also has its weaknesses. The system in JUS is so that, it is possible to stop the opponent from combo-ing the player. However, it is also possible to stop the opponent from countering you.

As with guard-tapping, combo-breaking is a legal feature. It can be stopped, its not overpowered or such. There is no reason for banning it and the sort, I feel.

Tuesday, April 08, 2008

55 - Wifi-ing

Yes! I've finally got to wifi with my NDS. Meaning, I've been 'wifi-ing' JUS these last few days. As with going to work for the first time in one's life, one sees new stuff, interesting stuff, annoying stuff, etc...

People who hack the game (i.e. infinite specials), people who spam supports, even one that used the 3 koma support of the battle character he was using...

Meh, anyway, the purpose of this post's not to complain.
Read.
After reading this article, quoted by someone in the gamefaqs, I started thinking. It makes sense, those stuff (and I mean official stuff, i.e. no hacking) are there, they aren't fan-made (no offence, but SOME are really over-powered), meaning, they're there after serious thinking and stuff. These are legal stuff, why should anyone ban them of anything. True, they're much, MUCH better than most other support out there in terms of uses and such, but why ban them just because of this. Instead of going, hey, don't use this and stuff like that, I feel that one should just get better. Think of other ways of winning, stopping it and such.
Of course, hacking the game and 'creating' new over-powering elements are out of the question. That's really going overboard.

Sena, Seiya, Trunks as well as guard tapping, these feature are IN the game, they weren't added in by cheaters who just want to win. They're official, so why shouldn't people use them? Yes, they get an advantage using these supports / tactics, so, make them unable to do so. As there will always be people who don't want to stick to the 'rules', it's better to be able to 'make' them unable to use such supports / tactics.

For example, to stop the above stated 3 supports, one must move and act in ways to prevent the support from being used on them. Tactics, ideas might be 1. drain the said opponent of all his / her specials, rendering them unable to use the support til they gain more specials, 2. avoid the supports and/or make them unable to use them (i.e. anticipate Senas and block [yes, it is possible to SOMETIMES guess when the opponent is going to use the support] or keep the user from the floor) and 3. support seal them.
Out of these 3 tactics, number 2's the most risky to use, but not impossible. 1's used by Isaac and 3's used by me.

Of coure, players are free to not use them. If one feels they're too over-powered, it's his/her own choice not to use them (I still don't use them).

Wrapping up this port, it is not realistic to ban supports or tactics just because they're much better than the rest. If one argues, then what about supports like 3k Shin (is that really his name?) from Eyeshield21, 3k Nishino from Ichigo100%, that samurai from Kochikame 3k as well and that guy from Saint Seiya whose 3k paralyses?


Extra: JUS forum?

Friday, April 04, 2008

54 -

Here, the some pictures of Summer Days, the sequel of the game School Days where Setsuna's the main character.
The following extract's from wikipedia.
Summer Days is an alternate universe prequel to School Days, set in the summer holidays just prior to the timeline of School Days. All the original characters are present, except it assumes that they all first meet during the summer holidays as opposed to during the first year of school. Although Kotonoha and Sekai, the heroines of the first game, are both present, the main heroine is Setsuna.

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And this's a photo of a poster or something that someone bought from a convention and put up on the net. It's from Clannad. Nice, isn't it?
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Thursday, April 03, 2008

53 - Jap 3

Check your emails guys. Michael Ng's sent an email asking who wants to take Jap 3. Oh, and the timetable's out too.

Tuesday, April 01, 2008

52 - What a waste of time...

Clannad 23 done. Next, Clannad After Story... =.=|

School Days OVA - Magical Heart Kokoro Chan =.=|
For all you pedos out there. Otherwise, it's just a waste of time... Fanservice here and there... Not much else... As you can tell from the title, this story somewhat focuses on Kotonoha's little sister, Kokoro. Thus, for the people who voted for Kokoro in my SD character poll some time back. This'll to you.

To-Love-Ru. A new series coming up. Premiering on the 24th this month. A manga turned anime, similar to Rosario+Vampire, except that the manga of Rosario+Vampire had a more serious story.

Summer Days, which is related to School Days. Its main character is Setsuna. Unfortunately, some pictures of the game which I found on the net is on my desktop. So, you'll have to wait til I use my desktop again to see them.

Melty Blood Act Cadenza, I'll be trying this game soon...
Edit: Got the game. Cool fighting game. Playing over the internet is possible. So, anyone game? The thing is 1+gb though. If you're interested but lazy to download, contact me ;) In case, you're willing to bt it, here's the link. Come on guys! Play this game!

Note: this is the second post today.

Da.Gay-Men & Negima?(WTT)!

As those who watch Central at 11pm on Fridays, I seriously wonder, how they get the subs for it. As you would know if you watch D.Grey-Man on Fridays on Central, the episode is show on the same week as Japan, thus, it left me wondering, where did they get the subs? Or did they do the subs themselves? If they did, it's seriously fast. They're faster than ANY groups out there most of the time.



Surprisingly, Negima?! episode 21 is up... =.=|
As with the first 20 episodes, this episode is done by Mahora fansubs (after saying they won't continue it due to it being licensed...)
For those who keep up with Negima?! and remember, Mahora said that they would NOT continue the series after it was licensed some 1 year? ago I think. At that time, they were at episode 19. Then, a few months later, up came episode 20...

And now, ages later, they present, episode 21...

Heck... Negima?! or Negima Neo(it's manga name) has 25 volumes? O_O The orginal series hasn't hit volume 22 yet!!!

Extra: since Negima?! 21's out, I decided to put up some Negima stuff I found.
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Found at the Mahora forums
Oh, and the picture at the top's supposedly future Negi and Nodoka