Wednesday, August 08, 2007

Hmm...

After that last post, I've decided what I'll make my blog into. I'll make my blog into one that discusses about JUS(Jump Ultimate Stars) and maybe, just MAYBE, other NDS(Nintendo DS) games :)

Continuing from my last post, I said that I would talk about JUS tachniques, strategies and such. Thus, this will be my 1st post about them.

My fights in the morning, were, chaotic, to say the least. With punches flying everywhere, the winner would be the one at the very back of each round of spamming punches XP

My 7koma Don Patch deck has decent punch spamming abilities, thus, when everyone else came in with ultra punch spamming characters, I was kinda over-whelmed. I wasn't last most of the time, but I wasn't near 1st either XD

The 1-1 match with my friend after dinner was interesting to say the least. Only after that series of matches did I realise how annoyingly irritating Seiya's 3koma support is. Although I use Seiya's 3k support too, I don't really use it offensively and as many times as my friend. Using it together with his 6k Power Varient Allen Walker, it was really annoying. Using whenever I start my combos and to increase damage while doing 6k Allen's Up X special, Clown Belt, it really was a pain in the neck. I managed to scrape some wins though, mostly through Sudden Death when he didn't have any specials XP

I'm currently thinking of ways to counter 3k Seiya's support and I'm open to suggestions. The problem is that not only does Seiya jump up to hit downwards with his multi-punches, he appears really fast and has a decent amount of life. Thus, it's tough to get rid of him before he even does a single punch downwards.

1 comment:

Anonymous said...

lmao i pwned u